Decision game Wiki
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Decision 2: New City is the second game in the Decision series, implementing new features like new weapons, abilities and gameplay.

Weapons[]

There is now a "Reward for killing" stat, that alters profit by it's percentage, melee fighting always gives a 100% reward. Upgrading the weapon doesn't increase it. The new system means that using the most powerful weapons is not always recommended.

Each weapon also has an experience level that gives a permeant, capped damage bonus that increases the more you use it.

Pistols[]

While the Survivor has also started with a pistol this is the first time it's had its own upgrade line. Its 90% reward is the second highest in the game behind melee.

Sniper Rifles[]

The second new weapon set the riles are long range, high damage weapons. Its 80% reward is the third highest in the game behind melee.

Class/Name Max damage Best reload Clip Reward
1P1 / Colt 7 1.4 8 90%
1P2 / Beretta 10 1.3 10 90%
1P3 / Desert Eagle 20 1.2 6 90%
2S1 / Shotgun 32 1 2 70%
2S2 / Winchester 52 1.9 10 70%
2S3 / Benelli 96 1.8 12 70%
3SR1 / Enfield 28 1.5 8 80%
3SR2 / Dragunov 100 1.4 10 80%
3SR3 / Barrett 150 1.4 12 80%
4A1 / M-16 10 2.1 20 50%
4A2 / M-60 22 2.2 30 50%
4A3 / Minigun 20 2.5 60 50%
5RL1 / Bazooka 120 1.5 1 20%
5RL2 / Stinger 182 1.5 1 20%
5RL3 / RPG-7 220 2 1 20%
6G1 / Pineapple 138 2.6 1 30%
6G2 / Pipe bomb 200 2.5 1 30%
6G3 / Napalm 350 2.5 1 30%


What's new[]


Abilities[]

  • Rage: Unlock rage, upgrade it's properties and use whenever you want (becoming an active ability).
  • Stability: Unlock Stability (active ability), and increases it's bonuses.
  • Business: Increase profit of factories and reduce the waiting time for them.
  • Hacker: Ability to crack ATM and increase profit and speed.
  • Taunt: Make enemies in a long distance to flock to you.
  • Detector: A radar than shows location of enemies and important places.

Other[]

  • Mines: a placeable weapon. It explodes when enemy is nearby.
  • Rage injection: Special bullet with poison to make enemies in rage.
  • Tower mines: An upgrade for the tower to place mines.
  • Tower grenades: Upgrade for the tower to launch grenades.

Gameplay[]

  • Outside areas (2): An optional survival challenge. You have to kill the most zombies possible. Time is counted.
  • You have to wait 3 days for an helicopter to receive the factory's profits. This time can be reduced with "Yeet Business" ability.
  • The areas with tower can be randomly attacked, causing you to play an "Assault position" mission. You have to stop enemies from entering the zone. Else the threat of the zone will greatly increase.
  • If you want to upgrade weapons or abilities you need a space of a warehouse. Warehouses are in every zone, and to find them you have to play a capture, recon or walking mission. They are in some part on the map and if you have the "Detector" ability, a dot will display the position.
  • Secondary missions: Additional missions than appear in some areas, like "Clear the zone" or "Kill the boss". They are optional but it is recommended to do them always you can, because it gives additional profit.
  • Ramble: A walking mission. If you feel something is missing you can explore the zone and walk.
  • Sleep: An action which skips a day. It is not worth it.
  • The natural threat increase is decreased to 4%.
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