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Decision 3 is the 4th game of the Decision series that was released on November 14, 2014.

Screenshot 32

Decision 3

Screenshot 33

Decision 3 :Town Boundary Map

Enemies

  1. Zombie Roamer
  2. Zombie Reaver
  3. Feral Zombie
  4. Burning Ghoul
  5. Marked Ghoul
  6. Zombie Dog
  7. Zombie Warg
  8. Zombie Troll
  9. Giant Zombie Troll
  10. Zombie God Troll (Found at the bottom of Massacre)
  11. Mutant Peon
  12. Mutant Warrior
  13. Mutant Brute
  14. Mutant Master
  15. Mutant Captain
  16. Wolf Mutant
  17. Wulver Mutant
  18. Super Mutant
  19. Super Mutant Overlord
  20. Super Mutant Boss (Found at the bottom right corner of Den and at the right top of Freeside Area-Recon)

NPCs

  1. Military - Same as Soldier, but cannot be interacted with and are invincible
  2. Engineer - Adds 150 income per day if on team.
  3. Soldier - Simple Soldier with a rifle
  4. Builder - If on team, each engineer in team adds 5 materials per day.
  5. Ranger - adds 5 materials per day if on team.
  6. Captain - Useful for combat and upgrades. Has a Lee-Enfield
  7. Civilian - Brings in 100 money per day if on team.
  8. Inspector - Unlocks upgrades in armory.
    1. Armord, Location: Border Area - "Direct Action"
    2. Mark, Location: Coldwater Area - "Outpost Rebuild"
    3. Jonson, Location: Westside Area - "Factory Capture"
    4. Rob, Location: Commonwealth Area - "Recon"
    5. Rock, Location: Broken Hills Area - "Outpost Rebuild"
    6. Porterfield, Location: Freeside Area(The last unlocked area) - "Factory Capture" (couldn't be found if you are playing in easy difficulty )

Teammates

Team - Soldier 2-1
Soldier is required for Outpost and Shelter upgrades. Can be recruited for missions (Requires ability "Commander").

Military is same as soldier, but can not be interacted with and cannot die.

Team - Captain 2
Captain is required for Outpost and Factory upgrades. Can be recruited for missions (Requires ability "Commander"). It looks like he has a Has a Lee-Enfield for his firearm
Team - Ranger 2
Ranger is required for Outpost upgrades. Being in the team each Ranger obtain 5 Materials per day. Can be recruited for missions (Requires ability "Commander").
Team - Engineer
Engineer is required for Outpost and Factory upgrades. Being in the team each Engineer obtain 150 money per day.
Team - Builder
Builder is required for Outpost and Factory upgrades. Being in the team each Engineer [sic] obtain 5 materials per day.
Team - Citizen
Citizen is required for Shelter upgrades. Being in the team each Citizen obtain 100 money per day.

Inspectors

Name Location Notes
File:Inspector - Armord.png
Armored the Inspector Border Area - "Direct Action"
File:Inspector - Jonson.png
Jonson the Inspector Coldwater Area - "Outpost Rebuild"
File:Inspector - Mark.png
Mark the Inspector Westside Area - "Factory Capture"
File:Inspector - Rob.png
Rob the Inspector Commonwealth Area - "Recon"
Rock the Inspector Broken Hills Area - "Outpost Rebuild"
Portfield the Inspector Freeside Area(The last unlocked area) - "Factory Capture" Can't be found in Easy Mode.

Weapons

Colt Python

Base Damage: 12

Colt Python

Fire Rate: Average (2/second)

Clip Size: 7

Reload Time: 2 Seconds

Range: 300

Reward: 100%'

In-game description: "The Colt Python is a powerful, 6 shot, double-action revolver manufactured by the U.S. company Colt's Manufacturing of Hartford since 1995. Some fire arm collectors and writers have described the Python as the finest production revolver ever made."

Coach Gun

Base Damage: 28

File:Coach Gun.PNG

Fire Rate Average (2/second)

Distance: 300 (Spread)

Reward: 70%

In-game description: "Type of gun, made by shortening the barrel and butt. This gives the advantage of small size which allows for concealed carry and easy to maneuver. Large scattering makes it ineffective at long distance. Improvements of the barrel shortening make it much more effective gun."

Armor

Underwear

File:Underwear.PNG

Armor: 5%

Speed: +5%

In-game description: Typical army jersey made of cotton. Provides no protection against damage. Does not hinder movements so you can run in it only where there is a lack of threat."\

Skills

WIP

Tips and Tricks

  1. Early On
    1. Aim past the enemy you are shooting at. If they are standing you'll still hit them. If you aim at them, sometimes you will miss because the bullet hits at their feet.
    2. Find the first 3 inspectors as soon as possible. (see their locations above)
    3. If you knock an enemy over - walk up to it and you will automatically kick it and gain 300% $ for the kill.
    4. Upgrade engineering ability to max pretty quickly.
    5. Upgrade your team size whenever possible.
    6. Once you have 2 upgrades in "detector" (do this asap) - go back through and explore all zones you can to find more team mates - this will help you upgrade zones to max more quickly.
    7. Do not expand past the 3 initial zones too early, it's best to turn them Green first so you wont have to worry about losing them.
    8. If a zone is being attacked and you do not defend it, it will gain 50-60% threat after a couple days. if the threat goes over 100% you will lose the zone and have to re-scout it. You will not, however, lose any of the upgrades you have made to the zone (i.e. factory/outpost/shelter).
      1. This is useful because it's time consuming and not profitable to defend zones that are being attacked if they arent going to be lost. Just do something else for a couple days and then you can do "direct action" and kill zombies for $$ and reduce threat by 40%
  2. How to clear/complete an area (once an area is cleared it will not have to be cleared of zombies any longer. Also, the area will turn green.)
    1. Build 3 militia upgrades (requires a total of 3 soldiers) 
    2. Build 3 red outpost upgrades(requires a total of 3 soldiers)   
    3. Build 3 red factory upgrades (requires a total of 1 builder and 3 engineers) 
  3. In a area- what to upgrade first - Do not upgrade an outpost with weapons until the end - zombies wont attack the outpost this way(unless threat gets above about 80%, and even then, it lets you do "direct action" to take care of it)  
  4. How to find more teammates - go back to zones and explore.(helps to have the upgrade that lets you see enemies/npc's when you tap "z") 
  5. Guns to upgrade:
    1. Early - Pistol (100% money per kill is nice),  
    2. Mid - Minigun,   
    3. Later -
      1. Knife/sword(300% money per kill),  
      2. Grenades,  
      3. Riot shield(Awesome because you will never get knocked over while wearing it and it gives you tons of armor)  
  6. Important upgrades:
    1. Engineering to max
    2. Agility - Speed -anything that makes you walk faster and sprint.
      1. Max this asap! It's the most useful skill by far. As long as you do 40+ dmg with pistol, buy the highest level of agility asap. It allows you to sprint for as long as you like.
    3. Detector - Sense enemies/npc's/locations of stashes/objectives.
      1. Get detector I and II as soon as possible. Detector 3 is not really useful.
    4. Stability - Makes you reload twice as fast, gives you armor, makes you resistant to knockbacks - all when you hold the "Spacebar"
    5. Anything that makes you more durable / tough.
      1. Early - just use cotton shirt and it'll level up and give you 20% armor and 5% speed.
      2. mid/late - Heavy armor - more armor but 30% reduced move speed.
  7. Upgrades that arent important at all:
    1. Hacker III - Just a huge waste of money as atm's do not give you much cash throughout the game - it costs as much or more to upgrade the hacker skill to lvl 3 as you will ever get for atm's.  
    2. Most guns arent important - just pick 2-3 guns you like and upgrade those only(one at at time). 
    3. Things that benefit your teammates - any upgrade that makes your teammates stronger isnt very useful. 
  8. Armor: Pick 1 type of armor (other than the initial "cotton shirt" that gives you +5% movement speed and 20% armor upgraded) - light/medium/heavy, and wear that all the time. Heavy armor is great late game when monsters are much tougher. It's very useful once upgraded and after you've fully purchased the passive speed upgrade(a separate upgrade) - otherwise you will walk around too slowly.
    1. Early - just use cotton shirt and it'll level up and give you 20% armor and 5% speed. 
    2. mid/late - Heavy armor - more armor but 30% reduced move speed.
      1. note: if you want, medium armor is pretty good too, and you can unlock it earlier than heavy.
  9. Best outpost upgrades - Good combo's - 1 rocket, 1 anti-tank, 1-minigun  |     3 rockets  |  3 Anti-tank |  1 minigun and 2 anti tank  | Terrible combo's that wont work well  at all | 3 miniguns (NEVER DO THIS - you'll cry and not be able to defend )  | Note: I, personally, have never tried the Rifle upgrade - it may or may not be useful.) 
  10. Making money -
    1. Killin stuff - works alright for $$. It's good to use melee(300% $) and the pistol(100% $) to get more money per kill. 
    2. Engineers(150) and Citizens(100) on team - It's nice to keep Engineers and Citizens on your team because they make 150 and 100 gold, respectively, per day. If you can find a ton of engineers, they should make up the bulk of your team until you no longer need money.  
    3. Factories - pretty bad - they make a little bit of money per day, but nothing special.  
    4. mid to late game, you can do certain zones over and over again and that lets you make extra money and level up your weapons/armor too.  
  11. Time - Days: Dont worry about spending too many days. If you need to skip a day to make money, increase threat to get more zombies to kill, it's fine. It doesn't matter how long (in in-game days) it takes to complete it. 
  12. Finding Teammates:
    1. By far the best way to acquire team mates is by exploring missions you've already completed. You can even go to an area once, gain teammates from it, and then go again a few days later and gain more teammates.  
    2. Border Area (the first area) - Mission I is a good place to do once every 5-10 days or so. normally you can find 3 - 4 new teammates there.
      1. mission 1 in all areas seems to be a pretty good place to find team mates. (source: I just found 15 teammates at once by exploring mission 1 of westside area.)  
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